Someone wants to do a role play based off of inflict wounds and 5e. I’ve seen so many different things in regards to the game system and characters have come and gone. Like stated on the patron, he had a good idea for, you guessed it, a role play based off of inflict wounds and 5e. I had to look it up and when I did, it literally said “inflict wounds” right there in the beginning of the game. I never would have thought it, but it’s something that I love to do.
So lets say you take a dnd 5e combatant, who is probably a fighter, and give them the inflict wounds 5e bonemealer and then take out their front and back, or front and hind legs. Now normally when you attack they have some kind of back up attack, or you can just attack the front legs. But in this game, you get to now where you inflict wounds on opponents without having to make a ranged attack. This makes it a very unique experience. Also, if you cast nonsense on your opponent, they die much easier than if you just did a front attack. The skeletons come with the nonsense, and once you use the nonsense on an opponent, all of the blood splatters and causes them to become weaker (bone spirits are like undead).
If you do inflict wounds 5e, or you try to level it up, what you want to do is go back and forth between the front attacks and the back attacks. You want to start of level one with just the front attack, and end it with the back attack. So, the trick is to start off with the front attack, cast nonsense on the opponent, then back away, and use the nonsense to inflict wounds on them. This gives you three strong options at level one and allows you to mix and match depending on the situation.
At higher levels, you still want to mix it up, but for each new level that you reach, you want to stick with the same strategy. For example, at level ten you can inflict three wounds on an opponent and use the nonsense to heal them. At level twenty you can inflict three wounds on an opponent and then cast the nonsense on them. At levels fifty you can inflict four or five wounds, and then cast the nonsense again. Keep doing this until you run out of spells.
One thing that many players forget when they are playing on the PvP servers is that they need to keep their hit points high. Why is this? Because when you are playing on the non-PvP side, it’s all about survival, and the only way to get more hit points is to inflict hits on the enemy. It’s the exact opposite on PvP server!
So here’s what you need to be doing at every level: inflict wounds on the enemy. The easiest way to inflict wounds on someone is to use a level one Dispel Magic spell. When you get to the spell button, simply press the button twice and the target area will be dispelled, making them weak. At lower levels, this spells’ versatility allows you to inflict multiple hits on the same person, so don’t forget about it.
The next thing you want to look at when you are casting spells at lower levels is your casting time. Every 5 seconds you have a casting time, and the longer you cast it the weaker your opponent gets. At level twelve, your casting time becomes five seconds, which means that you need to cast your strongest level three spells as often as you can. It doesn’t have to be anything special though, you just need to keep in mind that the shorter your spell duration, the higher the damage you inflict.
Finally, we’re going to discuss the modifiers that can make your spells do even more damage. In this case, we’re talking about the “Subtlety” and “Mastery” modifiers. With a mastery of any one of these modifiers, your inflict damage will increase. At level twenty, your inflict damage will be improved by two levels, but with both of them you need to use your strong level three spells as much as possible, otherwise you’ll waste your energy.https://www.youtube.com/embed/AbTnJ-A0_DY